1) Next dice:  Marble green with Gold (5,000 units) have just been made and are about to be airmailed to me to restock the store.  What do you think the next color and style should be produced?

2) The Game:  As I mentioned before, I am hoping to turn the Kickstarter Campaign into an actual game.  I want us to have fun brainstorming how this might work.  Here are some of my ideas.  Please challenge and question them, and propose your own ideas:

  • Faction: Upon joining the campaign, every player/backer will be assigned to one of two factions based on the numerical date of their birth (Odd or Even).
  • Map: The world map will be our game board, which players can update in real time as they play (I am thinking Google Maps, but please suggest others).  Territories will marked by zip/post codes, within which there will be marked critical Sites:
    • Ground Sites: anywhere public that boardgames are played: FLGS, game-focused cafes, pubs, and bars.
    • Digital Sites: the headquarters of boardgame related media, like blogs, Youtube channels, podcasts, etc
  • Acquiring territories: a site is controlled by the faction with the most members living near or in that territory that claim it (members can only claim one territory at a time).  A territory is controlled by the faction controlling the most critical sites in that territory.
  • Challenging territories: A faction can attempt to take over a site controlled by the opposing faction by challenging that faction to games.
    • For this Kickstarter, I was thinking of starting with dice related games, and/or Kickstarted games, especially more casual ones.
    • Ground Sites can only be challenged in person/IRL (the game needs to be played at the actual site)
    • Digital Sites are challenged digitally (players compete online)
  • Goal: be on the faction that controls the most territories by the end of the Kickstarter Campaign.

As a result of this KS campaign, there will be a growing master list and map of all relevant boardgame resources and contact info.  This will be used for several purposes:

  1. It will be used to market the campaign during the Kickstarter
  2. The contact list will be available to all members that might need them for their own game related projects or Kickstarters
  3. The map and list will serve as a base for another related Kickstarter project to follow, which is the larger point of this campaign and Doublesix Dice.

Risks:  Mike Brodu brought attention to the risks that Kickstarter might not allow certain variations of a game.  They explicitly forbid “contests.”  I am reaching out to them for more clarity.  Meanwhile, we can still brainstorm.

Please help me develop, and eventually playtest, this game.  All feedback and ideas are welcome.


17 thoughts on “Current restocking, and The Game

  1. I think what Kickstarter wants to avoid is “gambling.”

    Second thought: Instead of unverifiable birth date, what about the first letter of your Kickstarter name? A-M on team “First” and the others on team “Zeta”?

    1. Interesting idea. But I was hoping to make it as 50-50 as possible, and not sure what the alphabetical split will be. Birthdate should be straightforward, and ultimately verifiable if we ever would need to verify it (passport, drivers license, etc).

      1. Hmm, some more googling suggests that for people in the US by last name A-K (49.4%) and L-Z (50.6%) would be the best split, but no idea how that flips to usernames.

  2. My thought is to use a quirky fun map program called “What Three Words”. They have a web app and a phone app. Not sure how that helps exactly, but each spot they track is about a two or three meter square or something like that. Very precise. You could have the two factions battling it out in several parts of a larger game store.

  3. I love the idea of conducting a huge game! Rather than a winner-take-all territory fight, why not something where everyone is earning points for their team? Then those points could translate into a certain reward level that all members of that team would receive. Teams could also be broken into smaller groups (birth month for 12, or alpha for 26) where you’d have more of a chance for different ‘factions’ to confront each other and not so much a win/lose mentality. (One could still get points just for playing a game, and maybe a bit more for the victory.) Different sites could also hold different reward levels according to their relative ‘value’ to the campaign. I also think there should be some campaign component of having the DoubleSix Dice ‘infiltrate’ games where standard d6s are used and rewards achieved for documenting such – I think I’ve already given away (traded actually) almost half of my personal DoubleSixes for traditional dice just to get others using them. Glad to be part of the team and keep up the great work!

  4. I have to say its an interesting idea, but at the same time I’d have to say “good luck with that”. Honestly, getting people to actually be actively involved beyond “backing” the KS will be like pulling teeth. Its hard enough to even get people to go read updates much less be actively involved in something. Especially if there is no direct “gain” from doing so. Personally I like the idea so I’ll be keeping an eye on it none-the-less.

  5. I’m 100% in agreement with Khaalis. It seems like a cool idea, but it will require a lot of work, for something that will be actively used (to the point of warping the results) by a few percents of backers, used once or twice by maybe 10-15% of backers, and ignored by the vast majority.
    Some of the backers, the many who see Kickstarter as nothing more than a store for pre-orders, might even complain that this endeavor is taking precious time from the actual production of the things they paid for.
    Again, it’s a laudable idea, but it falls into the category of things that “no one asked for” in relation to a Kickstarter campaign. Too much work for little return.
    Asking people to share the campaign page, to “like” DoubleSix page on FB or Twitter or Instagram (which are all quantifiable and can be tracked for unlocking stretch goals), votes for dice designs, has more chance to grow the community than a metagame.

  6. The thing is that the whole “faction” thing will quickly divide people, or turn people off. If you are on the “losing” faction, you will get nothing, while those on the “winning” faction will get all the bonus. I would go with 1 team, and use stretch goals: If there is x amount of places in certain territories, everyone gets a bonus. This means that everyone gets an equal shot at it, and everyone benefits from it.

    Types of Kickstarter that I avoid (as what they tend to call “a huge backer”):
    – Time-limited events. If you are not in with the first 48h, then why should I still back the game?
    – Raffles. The chances of winning are lower and lower, the more people join.
    – Thunderclap events. Your product should be the one that gets followers, not shout-outs
    – Absurd goals. If you ask for 5.000 USD, but the product does not look like it can be produced without further research (that will cost you tenfold that amount), why use Kickstarter?
    – Indiegogo after the kickstarter failed, for “more” people to join your campaign. Sounds like you are hoarding money, without knowing IF you can deliver.

  7. What would encourage me to “play” the game. Is there anything I get out of it? If the objective is to get a list of clubs or locations where people play dice games then it might be easier to to ask people to help by providing the info and perhaps reward them with a special “supporter” dice for doing it

  8. @Ghugosh: Thanks for that link to What Three Words; very interesting site and idea worth considering if we get even more people playing. It could add more strategy.
    @ajsdaddy: I am glad that someone loves the idea! I also would like to make it less divisive, and have it more point based, and in a way that each player’s contribution matters. As opposed to a zero sum game, we could develop it so a player wants everyone to succeed.

    I also like your other ideas, and I think we are on the same page. Thanks much for your contribution and I hope you continue to share.
    @khallis: I agree…this is pretty ambitious, and only a minority will bother even trying. Let’s say we get 2,500 backers this time, and only 100 play (Perto’s principle squared), it might still be worth it for me.
    @Mike: thanks for your input, which I really value. We will need to present it as a side hustle to the campaign, but also manage backers expectations up front. If they want dice ASAP, they can currently go to the store. If they want a deal and reward, they might have to wait just a little bit longer as this campaign is intended to be more than just pre-order. However, since production has already been smoothed out, there should be lots of downtime during the campaign for a few of us to play behind the scenes.

    To be clear, this game is a beta-version of something bigger I want to continue after the campaign. My goal is to not just make more dice and money; my calling is to help us all play more. This excites me more than creating more styles of dice. The moonshot here is to ultimately create something I am tentatively calling Ludicon365: a decentralized and perpetual gaming con.

    I am aware this might be too much, and I could eventually give up due to lack of interest or too much stress. But I am afraid that I might regret not trying.
    @JgJ: I agree in a lot of ways. I don’t want to create more division in the world, so don’t even like using the term “faction.” My hope is similar to a single sports team dividing up into two sides to play a scrimmage game to add more stakes and competition to playing in the service of increasing engagement.

    I don’t want winner-takes-all. Maybe more like winner gets a small extra bonus, but the true value is when everyone plays more, and are good sports about it.

    Your one team format is intriguing. Maybe we should look at Leacock’s games (eg. Pandemic, Forbidden series) and other cooperative games for more inspiration.
    @Rash: Marble green with Gold are made and en route! I will post on FB, Instagram, and this blog when they arrive.
    @teppetts: good idea….I do want to reward contributors and players and will need to think of what and how.

    1. Matt, I think I understand what you’re trying to do. A global database of gamers and stores, or something similar. But isn’t that what BoardGameGeek already is? Maybe I misunderstood, but it seems to me you would place yourself in competition with the leader of the gamer community.
      Or is the end goal more like a “dating” app for gamers? There are some, but they tend to cater to specific games. A “pan-gamer” app, where you enter your favorite games, the games you’re interested in playing, and your location and prefered days/hours, and then the app matches you with fellow gamers who have similar interests in your area.

      1. The ultimate goal is to create a decentralized and perpetual gaming con, as I mentioned.

        So yes, a lot like your second point. Not just an app, but an orgainzational system that helps coordinate and facilitate playing, almost like a more structured meet-up website and governing body.

        Think of AA, or Boyscouts, or Zumba, or Weight Watchers (decetnralized and organized) but for playing. Like I said, it is a moonshot. I think it is sorely missing, so I was becoming audacious enough to wonder if we could all try to create it, instead of waiting for someone else to, or simply living without it.

        Imagine your typical gaming convention (in a hotel, over the course of a weekend). A large part of the experience is playing games with others, either games the con coordinated (especially in tournaments), and those attendees initiate. Tables in various conference rooms are designated playspaces, and the times are coordinated over the weekend.

        Basically, that con planned and organized an experience of people playing hyper-locally, over a couple days.

        Now imagine something like that, but instead of games being played on select tables in a certain hotel, they are played on tables scattered throughout bars, cafes, and living rooms across the globe. (thanks for the reference to the lists on BGG…no need to re-invent the wheel).

        And instead of this happening over the course of the weekend, imagine it happening every single day.

        Why not?

        Even if it fails, I am hoping it is fun to even try. We could use something like tabletop.events to run it: https://www.youtube.com/watch?v=Vb9XAsXYgOU

  9. I’ve been thinking about this, and echo some of the points that have been raised (particularly jgj’s)
    As strange as it may be, we already have something like what you are describing int he Detroit market. There is a company called The Loaded Die that teams up with pubs, restaurants, etc to provide board gaming opportunities about 4 nights a week. These are just meetups where people play games.

    I guess if you don’t mind managing the extra work/data collection and tracking that’s ok, but I would reflect on what it was like running the last DoubleSix KS and then add this piece on to it. Is that manageable for you? You already have backer emails, updates, etc.

    I think I would be concerned about what happens with the “losing” team in terms of motivation and continued participation. I’ve been in dice kickstarters where there were unofficial teams ( vote for which dice gets produced next) and after losing once or twice I just stop visiting the page, I’ll get the alert when it funds. There’s already enough disappointment with projects that don’t fund, are a year late, etc, I don’t really need that DURING the campaign.

    Sorry to bring the negative view here, but I think this is a variable you should consider.

    Looking forward to the campaign no matter which way you take it.

    Ryan (also a Psy.D.!)

    1. Ryan, thanks for thinking about this, and giving me some helpful and honest feedback.

      I am glad to learn about The Loaded Die…it looks awesome and inspiring on the website. I plan to research it more, but so far, it is very similar to the idea that I was considering.

      Great question…to be honest with you and myself, I don’t think it would be that manageable for me in my life at this time. So there is some relief as I consider putting this dream (version) on hold for the time being.

      If I do try to shoe-horn something more manageable into the campaign, I have decided that there won’t be two sides, so no losers. It was helpful to hear about your unpleasant experience with something similar. The last thing I wanted to do was add more conflict and divisiveness to the world. In fact, I am hoping to reduce conflict by encouraging more play, but that should also be done deliberately and cautiously.

      I didn’t experience your comment as negative, but more as a thoughtful and realistic consideration that echoes other’s sentiments. Though it most of it wasn’t what I was hoping for, it is feeling like what I might have needed. Thank you.

      1. Matt,
        I have given this a bit more thought, and maybe there is a middle ground.

        In terms of the community, where I have seen backers come together to achieve goals are on projects that have these sometimes wacky, out-of-the-box kind of goals. Exploding Kittens would be the one that comes to mind right away, in that they had Backer Achievements, some very normal, like posts on Social Media, a certain number of Retweets, etc, and then crazy ones (that you would have to come up with, or the Council, related to dice, or 12-sidedness, etc. (I.e. Get a Celebrity/Your College Professor/ someone in Cosplay at Comicon/etc. to take a picture holding the DoubleSix Dice)
        That may not fit the feel you want for the campaign, but those are the ones that have stirred excitement for at least a chunk of backers.
        Invisible Sun ( Monte Cook Games) had some puzzles/mysteries it released, and backers worked to try and solve them. Again, probably a small number. I didn’t engage in it as I really didn’t have the time as you had to really be conscientious about watching live streams, twitter, updates, etc to find the clues.

        Another option you may have, is that you can appoint other people as “Collaborator” on the project ( I think you have a range of titles they can have now) , and they can help you manage comments, etc. A lot of devoted backers will already do this, but as long as everyone is on point and giving the same message, this presents to the new backer more sense of engagement from the Creator’s team. The main issue is making sure there are not miscommunications, or in some cases I have seen someone on a team make an insensitive comment to a backer and that can cause a lot of damage.

        Maybe those would be helpful?


        1. Ryan,

          Thanks for your additional thoughts. Sorry for my delay…I never got a notification, which is a problem with this blog format (and why I plan to move the conversation to Facebook).

          I didn’t know about those recent examples, so thanks for educating me. I figured there might be good reasons why Exploding Kittens killed it.

          I also like the Collaborator idea. I think we could call them Ambassadors or something. Lots of folks pitched in during the original campaign and were so helpful, and I called them Superbackers, but that term is being used for something else these days (by KS). It would be cool to make it official, as well.

          Anyway, thanks again,


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